You control the last bastion. Face down relentless waves of enemies by building up your defenses, drafting powerful archetype structures, and unleashing mythical troops and magic.
The horde is at your gates, and your tactical adaptability is the only thing standing between your city and total destruction.
Project: Rogue is a fast-paced, highly replayable fantasy roguelike that strips away the bloated filler and drops you straight into the action. As the commander of a city under constant siege, you must survive escalating waves of incoming enemies by continuously upgrading your stronghold.
But you cannot build everything. After surviving each wave, you are presented with a limited choice of archetype buildings. These critical draft choices will define your strategy for the rest of the run. Will you construct a Dragon Roost to claim the skies, or will you build Arcane Towers to wipe out the horde with raw magic?
Face increasingly difficult and varied waves of enemies. From grunts to massive siege engines, the horde will test your on-the-fly planning, resource management, and critical thinking.
Between every wave, draft from a rotating, randomized pool of unique archetype buildings. Every choice forces a new strategy, meaning no two sieges will ever play out the exact same way.
Build structures that grant vital resources, deploy specialized troops like dragons, or unlock devastating magical abilities. Find the perfect synergies between your buildings to create an unstoppable fortress.
Built on a true roguelike loop, failure is just a learning opportunity. Analyze where your defenses broke down, discover new building combinations, and start your next run with a sharper strategy.